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Sayu

Anemo Claymore

The Shuumatsuban Ninja is a fun exploration unit to roll around the world with. In battle, she's a support that can heal while triggering Swirl to assist the team's DMG. Unfortunately, as of now, Sayu doesn't enjoy much popularity, especially when compared to top-tier healers like Bennett and Kokomi.

Level-Up Materials

Talents Priority

Review

Gameplay Difficulty

It's best not to waste time dealing DMG with Sayu, but it's important to note that she has two versions of healing. Sayu heals the active character with her Burst, scaling with ATK. she also heal the entire party when she triggers Swirl (she has to be on-field), scaling with EM. Therefore, she has two separate healing mechanics and it's important for players to know when to use her single-heal and party-wide heal.

Building Difficulty

Before C6, building Sayu can be tricky. Players have to choose between ATK or EM for her healing, However, after completing her Constellations, Sayu becomes really easy to build.

Team Composition Flexibility

As a healer, Sayu can fit in most team comp. Her ability to Swirl also means she can be a great addition in teams that relies on aura Elements (Pyro, Hydro, Cryo, and Electro)

Role Flexibility

When it comes to role, Sayu best stays as a healer and buffer/debuffer.

Sayu is actually decent in Spiral Abyss, but she's simply outshined by better units.

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